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Simairport fuel truck not working
Simairport fuel truck not working













simairport fuel truck not working

* On the other hand, you can get away with building dense downtown areas with much less transit than would be required in real life.Īnd yes, there are mods to realistically balance population. "But I'm building low-density housing with a street hierarchy, it works fine in real life, so why are my roads clogged in the game?" Yeah but in real life you're not cramming a dozen people into every single-family home. Once you hit 50k people or so, you'll be hurting for transit badly. * The suburbs need more public transit than you think they'll need. For example, if you click on a single-family home and look at the population, there will be over a dozen people living there (TBH, I forgot the exact numbers, but it's way more than a single family's worth of people)! But if you click on a giant skyscraper, there's nothing even close to what would fit in that building if it existed in real life. The short version is that low-density areas are denser than they look, and high-density areas aren't dense enough. So, one thing that's broken about traffic is the distribution of population in low-density vs.

simairport fuel truck not working

"if this section of street has during a certain timespan ~95% of space occupied by vehicles then assume that there is a queue => mark that section of street temporarily non-existing for non-involved vehicles so that other cars would start looking for alternative paths" or something similar.Īll in all, even if Cities Skylines was already a giant leap compared to the classical Simcity-games (excluding the last one which was just horrible), I'd definitely like more "action=>reaction"/"cause=>effect" in a potential future "Cities Skylines 2" or in this case in "CityBound".ĮDIT: for more details search in this page for the post containing "Unfortunately, traffic management is the only part of the game that really holds up as a simulator" by "amyjess" - I just read it now and I think that I agree as well with all what's mentioned there about CS (but I honestly don't rememember anymore how Simcity4 worked.). very nice/interesting to observe how queues generate - I can observe that for hours hehe) but I do miss a logic that says e.g. traffic: this is actually already working veeeery well on multiple levels (e.g. There is a plugin that fixes this, but this should really be part of the basic game.

simairport fuel truck not working

deaths/births waves: once my cities got big, I kept getting each time waves of people dying and later a lot of births. => how tall is a building should be a function of the people inhabiting it and not related to the value of the zone. As well the amount of people living in tall buildings is for my taste not a lot different from the one of med/low-buildings, taking into consideration the height of the building.

simairport fuel truck not working

In my opinion the size of a building should mirror only the density of the population living in that particular area, so it should be possible to have as well tall buildings in low-value zones. size of buildings: I don't like the approach of having tall buildings / high-rise in developed high-value zones by default. ambulances or trash collectors that are spawned very very far from the area where they're actually needed, even if a hospital or incinerator is just around the corner. utility services: I keep having problems with e.g. I like it as well a lot, but after several hours of playing with it I started focusing too much on some things that I consider core flaws of the game and now I'm not motivated very much anymore to keep playing.















Simairport fuel truck not working